Pokazywanie postów oznaczonych etykietą NPC. Pokaż wszystkie posty
Pokazywanie postów oznaczonych etykietą NPC. Pokaż wszystkie posty

piątek, 30 maja 2014

D&D 3.5: Olorae Fey-Branche

Olorae Fey-Branche
Neutral Good
Init +4; Senses: Listen +4, Spot +5

DEFENSE
AC 18, touch 14, flat-footed 14 (+4 armor, +4 Dex)
hp 14
Fort +1, Ref +6, Will +3

OFFENSE
Speed 30 ft.
Melee masterwork rapier +3 (1d6+1/18-20x2)
Ranged light crossbow +5 (1d8/19-20x2)

STATISTICS
Str 12, Dex 18, Con 12, Int 12, Wis 10, Cha 14
Feats: Lightning Reflexes
Skills: Disable Device +9(5), Hide +9(5), Listen +4(2), Move Silently +9(5), Open Lock +9(5), Search +8(5), Spot +5(3), Tumble +9(5)
Languages Common, Elven, Undercommon
SQ: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects, Darkvision 60 feet, +2 racial bonus on Will saves against spells and spell-like effects, spell-like abilities: 1/day - dancing lights, daze, touch of fatigue. Caster level equals the lesser drow's class levels, Light Blindness, Sneak attack +1d6, steal spell (0 or 1st), trapfinding, Detect Magic 2/per day, spellgrace +1, steal spell effect

Combat Gear: masterwork chain shirt, masterwork rapier, light crossbow, quiver, 50ft rope, flint and steel, waterskin, backpack, 4x acid flask, 2 GP

czwartek, 29 maja 2014

D&D 3.5: Vahtris

Vahtris
Lesser Aasimar Favored Soul of Lathander 2
Lawful Good
Init +1; Senses: Listen +5, Spot +5

DEFENSE
AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
hp 19
Fort +5, Ref +6, Will +6

OFFENSE
Speed 20 ft.
Melee heavy mace +3 (1d8+2/x2)
Ranged light crossbow +2 (1d8/19-20x2)

STATISTICS
Str 14, Dex 12, Con 14, Int 12, Wis 16, Cha 16
Feats: Lightning Reflexes
Skills: Concetration +6(4), Diplomacy +8(5), Heal +7(4), Listen +5, Spellcraft +3(2), Spot +5
Languages Common, Celestial
SQ: Light once per day, Acid, cold & electricity resistance 5, Darkvision (see 60 feet in pitch-dark), Native outsider

Favored Soul Spells Known (CL 1st)
0 level(5 per day): detect poison, read magic, detect magic, purify food and drink, light
1 level(4 per day): cure light wounds, blesscomprehend languages

Combat Gear: masterwork breastplate, heavy mace, light crossbow, light wooden shield, quiver, 50ft rope, flint and steel, waterskin, backpack, 23 GP

środa, 28 maja 2014

D&D 3.5: Evangeline

Evangeline
Human Wizard 2
Neutral Good
Init +2; Senses: Listen +0, Spot +0

DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 14
Fort +2, Ref +2, Will +5

OFFENSE
Speed 30 ft.
Melee quarterstaff +0 (1d6-1/x2)
Ranged light crossbow +3 (1d8/19-20x2)

STATISTICS
Str 8, Dex 14, Con 14, Int 18, Wis 10, Cha 10
Feats: Iron Will, Toughness, Scribe Scroll
Skills: Appraise +7, Concetration +7(5), Decipher Script +6(2), Knowledge (arcana) +9(5), Knowledge (dungeoneering) +6(2), Knowledge (geography) +9(5), Knowledge (nature) +9(5), Knowledge (planes) +9(5), Spellcraft +9(5)
Languages Common, Abyssal, Draconic, Infernal, Undercommon
SQ: Summon Familiar(raven)

Wizard Spells Known (CL 1st, prepared*)
0 level(4 per day): Resistance, Acid Splash, Detect Poison, Detect Magic*, Read Magic*, Daze, Dancing Lights*, Flare, Light, Ray of Frost, Ghost Sound, Disrupt Undead, Touch of Fatigue, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation
1 level(3 per day): Shield*, Mage Armor, Identify, Burning Hands*, Color Spray*, Magic Missile, Enlarge Person

Combat Gear: spellbook, quartrstaff, light crossbow, quiver, 50ft rope, flint and steel, waterskin, backpack, 4x sunrod, 6x acid flask, 456 GP

wtorek, 27 maja 2014

D&D 3.5: Lormeril

Lormeril
Half-elf Duskblade 2
Neutral Good
Init +2; Senses: Listen +1, Spot +1

DEFENSE
AC 17, touch 12, flat-footed 12 (+4 armor, +2 Dex, +1 shield)
hp 18
Fort +5, Ref +2, Will +3

OFFENSE
Speed 30 ft.
Melee masterwork longsword +7 (1d8+3/19-20x2)
Ranged shortbow +4 (1d6/x3)

STATISTICS
Str 16, Dex 14, Con 14, Int 14, Wis 10, Cha 10
Feats: Weapon Focus (Longsword), Combat Casting
Skills: Concetration +6(4), Diplomacy +2, Gather Information +2, Knowledge (arcana) +7(5), Knowledge (history) +4(2), Knowledge (religion) +4(2), Listen +1, Search +3, Sense Motive +2(2), Spellcraft +7(5), Spot +1
Languages Common, Elven, Giant
SQ: Immune to magical sleep, +2 racial bonus on saves vs. enchantments, Low-light vision, Arcane attunement, armored mage (light)

Duskblade Spells Known (CL 1st)
Spell-like abilities(5 per day): dancing lights, detect magic, flare, ghost sound, read magic
0 level(4 per day): acid splash, ray of frost, touch of fatigue, disrupt undead
1 level(4 per day): ray of enfeeblement, shocking grasp, blade of blood

Combat Gear: masterwork chain shirt, masterwork longsword, shortbow, quiver, 50ft rope, 2x torch, flint and steel, waterskin, backpack, 5x acid flask, 2 GP, 4x sunrod

wtorek, 25 marca 2014

Earthdawn: Kote

Kote
Człowiek adept, wojownik drugiego kręgu

Cechy:
ZR 13 / 6 / k10
SF 15 / 6 / k10
ŻYW 12 / 5 / k8
PER 12 / 5 / k8
SW 13 / 6 / k10
CHA 15 / 6 / k10

Talenty:
Akrobatyczny atak (2) 8 / 2k6
Broń biała (3) 9 / k8+k6
Drewniana skóra (3) 8 / 2k6
Powietrzny taniec (2) 5 (8-3)  / k8
Wytrzymałość 2
Rytuał karmiczny 2

Umiejętności:
Znajomość starożytnych broni (2) 8 / 2k6
Artystyczna: rzeźbienie w metalu (1) 6 / k10

Obrony:
Obrona fizyczna 7 przebicie 15
Obrona magiczna 7 przebicie 15
Obrona społeczna 8 przebicie 16
Pancerz fizyczny/duchowy: 7
Zachowanie równowagi 6 / k10
Próg życia: 52
Próg ran: 9
Próg przytomności: 40

Pozostałe:
Szybkość w walce/pełna: 30/60
Inicjatywa 3 / k4

Ekwipunek:
Kolczuga, raz przekuty berdysz(15 / 2k10+k6), zestaw podróżny, racje żywnościowe na 5 dni, narzędzia rzeźbiarskie.

niedziela, 23 marca 2014

Dragon Age: Grimnir


Grimnir
Highborn Dwarf
Warrior 1

Communication 0
Constitution  3
Cunning 0
Dexterity  
Magic 0
Perception 2
Strength 4 (intimidate)
Willpower 2 (courage)

Defense: 12/A13/14(shield)/15(A+shield)
Armor: 7
Speed 7
HP 39

Weapon groups: Brawling, Axes, Bows, Spears

Armor training novice: You can wear leather and mail armor without suffering a penalty to Dexterity.
Weapon an shield style novice: You can use shields of all shapes and sizes. You get the full Defense bonus when using a shield.
Single weapon style novice: You can fght effectively wielding only a single-handed melee weapon. Fighting with a single weapon demands increased awareness. If you take the activate action, you gain a +1 Defense bonus until the end of the encounter while fghting in this style.
Language: Speak and read Dwarven and Trade Tongue.

Gear:
Backpack
Traveler’s garb
Waterskin
Crossbow (2k6+3)
Spear (k6+7)
Battleaxe (2k6+4)
5 silver pieces
2x quiver
Medium shield
Heavy mail

piątek, 14 marca 2014

Dragon Age: Nelli



Nelli
Circle mage (elf)
Mage 1

Communication 1
Constitution  2
Cunning 2 (arcane lore, healing)
Dexterity  1
Magic 4
Perception 1 (seeing)
Strength 0
Willpower 2

Defense: 11
Armor: 0
Speed 13
HP 27
Mana points: 19
Spellpower 14

Weapon groups: Brawling, Staves

Talents:
Arcane Lance: Mages learn to focus magical power through a staff or wand. If you are holding a quarterstaff or a wand, you can make  a  special  ranged  attack  that damages  foes with  a lance of magical energy. This is resolved like a normal ranged  attack (so stunts are possible), but the attack roll  is a Magic (Arcane Lance) test. An arcane lance has a range of 16 yards and inficts 1d6 + Magic damage. It requires no mana points to make this attack.
Chirurgy novice: You  can  treat wounds  and  illnesses. You have trained in the art of chirurgy and your aid is swift and sure. Heal is a minor action for you.
Spells: Mind Blast, Heal, Rock Armor

Gear:
Backpack
Traveler’s garb           
Waterskin
Backpack
Quarterstaff (d6+1)
Wand
Healer’s kit
Ink and paper
10x Candle
Pouch
113 silver pieces

Dragon Age: Janene


Janene
Avvar
Warrior 1

Communication 2
Constitution  2
Cunning 1
Dexterity  2
Magic 1
Perception 1
Strength 3 (climbing, might)
Willpower 1

Defense: 12
Armor: 7
Speed 9
HP 38

Weapon groups: Brawling, Axes, Bows, Spears

Talents:
Two-hander style novice: You are deadly with two-handed melee weapons. The  length of your weapon and  the power of your attacks forces foes to yield ground. When you hit with  a melee  attack with  a  two-handed weapon, you  can move the target 2 yards in any direction.
Armor training novice: You can wear leather and mail armor without suffering a penalty to Dexterity.
Thrown weapon style novice: You are adept with throwing weapons. Your accuracy is uncanny. You gain a +1 bonus on attack rolls with throwing weapons.
Language: Speak Trade Tongue.

Gear:
Backpack
Traveler’s garb           
Waterskin
Longbow (k6+4)
4x Throwing spear (k6+6)
Two-handed axe (3k6+3)
62 silver pieces
Heavy mail

piątek, 28 lutego 2014

Dragon Age: Olvin


Olvin
Antivan Wayfarer
Rogue 1

Communication 2 (bargaining, persuasion)
Constitution  2
Cunning 1 (evaluation)
Dexterity  3
Magic 0
Perception 1
Strength 2
Willpower 0

Defense: 13
Armor: 4
Speed 13
HP 30

Weapon groups: Brawling, Light blades, Bows, Staves

Backstab: You can infict extra damage with a melee attack if you can strike an opponent from an unexpected direction. You must approach your opponent with a move action and win an opposed  test of your Dexterity (stealth) vs. your target’s Perception (seeing). If you win the test, you can use your major action this round to backstab him. This is a melee attack with a +2 bonus to the attack roll that inficts +1d6 extra damage. You cannot backstab an  enemy  that you begin your turn  adjacent  to.
Rogue’s armor:  You  are  at  home  in leather armor. You can ignore the Armor Penalty  of  leather  armor  altogether.  It affects  neither  your  Speed  nor  your  Dexterity.
Talents:
Thievery novice: What’s yours is yours and what’s theirs is yours too. You don’t  let  locks stand  in your way.  If you fail a Dexterity (lockpicking)  test, you can  re-roll  it, but you must keep the results of the second roll.
Language: Speak and read Trade Tongue and Antivan. 


Gear:
Backpack
Traveler’s garb
Waterskin
Longbow (k6+4)
Shortsword (k6+4)
125 silver pieces
2x quiver
Heavy leather

poniedziałek, 24 lutego 2014

Dragon Age: Savrel


Savrel
Dalish Elf
Warrior 1

Communication 1
Constitution  1
Cunning 2
Dexterity  3 (bow, riding)
Magic 0
Perception 1
Strength 2
Willpower 3 (self-discipline)

Defense: 13/15(shield)
Armor: 7
Speed 12
HP 35

Weapon groups: Brawling, Light blades, Bows, Heavy blades

Talents:
Archery style novice: Your aim is true. When you take the aim action while using a bow or crossbow, you gain a +2 bonus on your attack roll instead of the usual +1.
Armor training novice: You can wear leather and mail armor without suffering a penalty to Dexterity.
Weapon an shield style novice: You  can  use  shields  of  all  shapes  and  sizes. You  get  the  full Defense  bonus when  using  a  shield.
Language: Speak and read Trade Tongue, speak Elven.

Gear:
Backpack
Traveler’s garb           
Waterskin
Longbow (k6+4)
Shortsword (k6+4)
Bastard sword (2k6+3)
59 silver pieces
2x quiver
Medium shield
Heavy mail

poniedziałek, 10 lutego 2014

Shadowrun: John Bishop


John Bishop / James Crowley

Priorytety:

a. attributes / 24

b. magic / Magician: Magic 4, two Rating 4 Magical skills, 7 spells

c. skills / 28/2

d. resources / 50.000 NY

e. metatype / human (1)

Attributes 24
Body 3/4
Agility 3/4
Reaction 3/4
Strength 2/3
Charisma 5/6
Intuition 2/3
Logic 2/3
Willpower 4/5
Magic -/5
Essence -/6
Edge 4

Skills: 28/2
Active Skills (28 pkt):
Influence Skill Group 2
Pistols 4
Spellcasting 6
Counterspelling 4
Assessing 5
Astral Combat 3
Sneaking 4
Gymnastics 4
First Aid 3
Banishing 4
Unarmed Combat 1
Perception 2

Knowledge skills (12 pkt):
Gang Identification 3
Corporations 3
Magic Theory 3
Fixers 2
Language 1 - salish sidhe

Gear (50.000 NY):
Armor Jacket – 1000
Medium Lifestyle 2 months – 10.000
Fake SIN rating 4 – 10.000
Fake driver’s license rating 6 – 800
Fake magic license rating 4 – 800
Fake gun license rating 4 – 800
Steyr TMP – 350
Ares Crusader II – 830
Regular ammo (200 rounds) – 400
Explosive ammo (50 rounds) – 400 
Autopicker rating 4 – 2000
Katana – 1000
High explosive grenades (4) – 400
Renraku Sensei Comlink – 1000
Armor Clothing – 450
2 Medkits rating 6 – 3000
Mage Sight Goggles – 3000
Maglock rating 6 – 600
Magical Lodge Materials force 5 – 2500
Suzuki Mirage – 8500
2x concealable holster – 600
2x Ruger Super Warhawk - 800
Kasa: 113.237 NY

Final calculations:
Initiative 7+d6
Astral Initiative 6+2d6
Limits:
-          mental 5
-          physical 5
-          social 8
Condition Boxes:
-          physical 10
-          stun 11
-          overflow 3
Shamanic Tradition

Spells:
1. Powerbolt
2. Powerball
3. Mind Probe
4. Heal
5. Improved Invisibility
6. Influence
7. Levitate
8. Bugs
9. Swarm
10. Stabilize

Kontakty
fixer 2 / 2
street shaman 2 / 5
talismanmonger 3  / 3
Donald Hue/Mr. Johnson 4/1

Street creed 2
Karma 73/14