John
Bishop / James Crowley
Priorytety:
a.
attributes / 24
b.
magic / Magician:
Magic 4, two Rating 4 Magical skills, 7 spells
c.
skills / 28/2
d.
resources / 50.000 NY
e.
metatype / human (1)
Attributes 24
Body 3/4
Agility 3/4
Reaction 3/4
Strength 2/3
Charisma 5/6
Intuition 2/3
Logic 2/3
Willpower
4/5
Magic -/5
Essence -/6
Edge 4
Skills: 28/2
Active Skills (28
pkt):
Influence Skill
Group 2
Pistols 4
Spellcasting 6
Spellcasting 6
Counterspelling
4
Assessing 5
Astral Combat 3
Sneaking 4
Gymnastics 4
First Aid 3
Banishing 4
Unarmed Combat 1
Perception 2
Unarmed Combat 1
Perception 2
Knowledge skills
(12 pkt):
Gang
Identification 3
Corporations 3
Magic Theory 3
Fixers 2
Magic Theory 3
Fixers 2
Language 1 - salish sidhe
Gear (50.000 NY):
Armor Jacket –
1000
Medium Lifestyle 2
months – 10.000
Fake SIN rating 4
– 10.000
Fake driver’s
license rating 6 – 800
Fake magic license
rating 4 – 800
Fake gun license
rating 4 – 800
Steyr TMP – 350
Ares Crusader II –
830
Regular ammo (200
rounds) – 400
Explosive ammo (50
rounds) – 400
Autopicker rating
4 – 2000
Katana – 1000
High explosive
grenades (4) – 400
Renraku Sensei
Comlink – 1000
Armor Clothing –
450
2 Medkits rating 6
– 3000
Mage Sight Goggles
– 3000
Maglock rating 6 –
600
Magical Lodge Materials force 5 – 2500
Magical Lodge Materials force 5 – 2500
Suzuki Mirage –
8500
2x concealable
holster – 600
2x Ruger Super Warhawk - 800
2x Ruger Super Warhawk - 800
Kasa: 113.237 NY
Final
calculations:
Initiative 7+d6
Astral Initiative 6+2d6
Astral Initiative 6+2d6
Limits:
-
mental
5
-
physical
5
-
social
8
Condition Boxes:
-
physical
10
-
stun
11
-
overflow
3
Shamanic Tradition
Spells:
2. Powerball
3. Mind Probe
4. Heal
5. Improved
Invisibility
6. Influence
7. Levitate
8. Bugs
9. Swarm
10. Stabilize
9. Swarm
10. Stabilize
Kontakty
fixer 2 / 2
street shaman 2 /
5
talismanmonger 3 /
3
Donald Hue/Mr. Johnson 4/1
Donald Hue/Mr. Johnson 4/1
Street creed 2
Karma 73/14
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